![]() There’s really no reason why the game couldn’t just spawn you right back at the entrance of the cave of the boss you died to. One last nitpick is the fact that when you die to a Titan, it starts you back at a checkpoint outside of the boss room rather than just placing you back inside. I’ve no doubt that there are more hidden away, but after a certain point I lost interest in aimlessly wandering around an empty, albeit beautiful world. After that, I spent a little bit of time cleaning up several of the Titans that I missed, eventually settling on killing 17 of them before calling it quits. Your mileage may vary, but my first run through of the game, from the start to the end credits, was about two hours. ![]() But if you’re expecting a satisfying reason as to why you’re killing all of these seemingly innocent Titans, or some sort of payoff at the end, as Shadow of the Colossus had, you’re likely going to be disappointed.ĭespite also using the same technique of having the main character absorb the essence of each slain Titan as Shadow of the Colossus did, Titan Souls never manages to effectively communicate what it actually means, eventually leading to a final confrontation that feels like it should be more meaningful than it actually is.Īnother issue with the game is its length. So the good news is that Acid Nerve got the most important part of Titan Souls right: the boss battles. You’ll never fight the same kind of fight twice, and it makes every new boss fight an exciting puzzle to figure out. Sometimes you’ll have to use a boss’s own attack against it, other times you’ll have to use the unique properties of your arrow retrieval, and other times it’s just a straight up battle of reflexes and accuracy. ![]() There’s a great variety of bosses that you’ll face in the game, both artistically and in terms of how they fight. Often times you’re going to have to put yourself in the line of fire in order to hit a weakpoint, and if you miss or your timing is even slightly off, you’re dead.Ī game like this lives and dies by its boss design, and fortunately, Titan Souls absolutely nails it. This leads to some incredibly intense boss battles where players are forced to take risks in order to succeed. Players can call the arrow back, almost like how Thor calls back Mjolnir, but doing this also requires you to stand completely still. To make matters even more difficult, firing an arrow forces you to remain completely stationary, and once you fire the arrow, you must retrieve it before you can fire again. One hit and you’ll find yourself piecing yourself back together at the last activated checkpoint. The same holds true for you though, only your weak point is your entire squishy body. Each Titan has a weak point that is often only vulnerable for a split second, and if you manage to hit that weak point with a single perfectly placed arrow, you win. That’s because it’s one-hit-one-kill, both for you, and your Titan foe. In fact, most of the time, it won’t last more than 30 seconds. Whether you win or lose a battle against a Titan, it’s rare that the fight itself will last more than a minute or two on a single attempt. ![]() Just you, a beautifully empty world, and the sleeping titans that await your trusty bow.īut while battles against the Colossi were often complex, lengthy, and multi-phased affairs, battles against the Titans are the exact opposite. There are no regular enemies, no towns, no NPCs, and no treasure chests. Have you ever had that experience in gaming where you’re out of health potions, you’ve got the boss down to a sliver of its health, and you’re one hit away from death yourself? Pretty intense, right? Titan Souls is a game that’s built around that sensation, and while it certainly succeeds in delivering heart poundingly intense boss battles, its short run time and nearly non-existent story tarnish what is an otherwise spectacular indie gem.ĭeveloped by a team of only three people, Titan Souls is a game that is most easily compared to Shadow of the Colossus.
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